5,038 (since first records were kept by sentient races)
Until the year 4998, much of the world of Ellonde was split between rivaling small kingdoms and principalities battling for control over the landmasses and seas of the land; yet, for the most part, centuries old status quos were maintained. These political entities were generally small warring factions of humans, elves, and dwarves competing with each other over areas of land in small tribal societies, with the most powerful entity in the world nation being the Theocracy of Mithlinde, considered the kingdom of the Gods, with its capital Calmacil being the seat of all the major temples in the world, and in a sense, the center of power. The only rival to this system emerged in 4482, in the form of the Academy, described in more detail below; however, this was not powerful enough to displace the status quo at all.
However, the year 4998 marked the emergence of the being who would forever shape the history of the world, radically altering the face of the globe – Khazzuu. This young dragonborn of unknown origins came out of the shadows of central kingdoms of Ellonde, supported by a council of Dragonborn commanders and an army of peasants, disillusioned by the monarchial system that had reigned for millennia. With these resources, he was able to topple all of the central kingdoms in one swift blow, and spread west and east to take much of the world’s central landmass, consisting of principalities and kingdoms of human, elven, dwarven, and dragon lord rule, until by 5030, he had formed the largest unified government in the recorded history of the world, the Erelian Empire, and had dubbed himself Khazzuu I of the Erelian Empire. His greatest triumph was yet at hand, however, as rebellions and unrest throughout the Theocracy of Mithlinde caused by the uproar created by his conquest led the leaders to, in secret, approach Khazzuu I and submit themselves to him, becoming a puppet state in exchange for the military strength to suppress rebellion and revolt and to appease the peoples of the land. By 5035, Khazzhuu I ruled the entirety of the central lands, as well as the Theocracy of Mithlinde.
The remaining nations were not docile, however, and soon, a movement against the Empire formed, with distinct entities forming uneasy alliances to save themselves from the impending conquest. The human (and other minor race) kingdoms united to form the Great Kingdom of Vallonde underneath the rule of the most powerful Eastern king, Jamas IV. The Dwarvish principalities formed into the Kingdom of Baramunz under King Arvin Kurda, former general of the Bunala Hills army, while the Elvish political entities formed the Principality of Belonde underneath the ancient high elf bloodline of Menione, with Alas de Menione ruling over the Elves. These three groups became unlikely allies, supporting each other with the Empire, but not truly trusting each other about anything else.
Things have not all been peaceful throughout the kingdoms however, with rebellions breaking out, inspired by the Erelians, to take down the traditional power structures. Though the Dwarven and Human kingdoms have barely been able to suppress the rebellions, the Elvish state had a rebellion and was split into two. The resulting entity was something entirely unheard of in the world, with the possible exception of in the discussion rooms of the Academy – a democracy, the Democracy of Eglalquadian to be precise. The revolutionary leader and first president of this nation, Amror, an Academy graduate, split to form a government where not only elves, but even other races, were represented in the government, though they were only a small minority in the nations population. However, this caused a great divide and near war between Bellonde and Eglalquadian, with only the impending doom of the Empire halting it at current. The other nations of the traditional alliance as well fear the example of Eglalquadian, and hope to find ways to suppress its dangerous ideas before it becomes too late, and such a thing happens in their nations.
Outside of these entities lie the neutral regions of the Mageocracy of Lumene (with the Academy – see below); the Hondande forests of the south, which all the Kingdoms – especially Vallonde and the Empire – wish to control, but which has not yet been successfully infiltrated and charted due to the mysterious nature and magical energy of the region; Thaczil, homeland of the Dragons (see below for more info); and finally, the Land of Exile – filled with exiles, monsters, and anarchy, and no connection to the rest of the world – looked down upon by all, including the Empire– Forlonde.
In the year 5038, the Empire and the traditional states are at war with each other, and rumors have spread that Khazzuu I, nearing 70, has become ill due to natural aging and disease. His 4 heirs from 3 wives (of multiple races) seem to be on the edge of battling a viscous quarrel to gain the throne, and the political future of the Empire seems unsure.
In more developed countries, modern cities have been popping up using magic and ingenuity not seen until recently. Some of these cities are built around old castles, and some pop up in their own new locations. Buildings are constructed quickly and effectively by stone and metal shaping. The tallest of these buildings are essentially skyscrapers, which in this world still show resemblance to stone towers and are usually circular in shape. Even a developed country has only one or two of these cities and everything else is still rural.
However, the progress made over the last few centuries has been hindered by the conflicts occurring throughout the world of Ellonde.
The Academy formed within the past several hundred years (4482). It was originally opened in Cen, formally a minor city in Mithlinde which broke off from the theocracy to become a magocracy ruled by a meritocratically selected council of representatives consisting of at least one member of each civilized race known in the land. Its primary purpose was to be a place to teach magic to people of all sorts of different backgrounds, free of the religious component historically involved in the use of magic. Due to its success, it gradually spread across the world. Today, most big cities have a branch of the Academy.
Unlike when The Academy (as these are referred to individually or collectively) first formed, it no longer specializes in teaching solely magic, though that is still its main purpose. Amongst casters today, there is a divide between those classically trained at the Academy and those not. It now teaches any class. A recent trend is the industrialization and production of products for more efficient transport of armies and comfort of the home. As the war has become a major issue, electricity The most innovative have been the use of magic to create weaponry utilizing it to allow the common soldier to have more efficient kill power (ie. Magically powered firearms/ other weapons) and (ie. Magically powered airships).
The Academy has become of such importance wordwide that it is widely debated politically. Liberals support The Academy and believe that everyone should learn magic, without the former cumbersome restrictions placed in religious magical use, whereas Conservatives believe that magic use should be significantly more restricted, and a return to the old system might even be beneficial, focusing on the use of magic in a religious context. (Note: these political parties are defined by these features and no other features as in our world.) No major political entities, with the exception of more conservative parts of Mithlinde, are openly opposed to the use and study of magic currently, and as such, the Academy is often able to escape the trials of war plaguing the world, and even conducts research and studies dealing with the issue to see if it can be resolved. All branches of the academy are protected from hostile forces through the use of arcane barriers.
Base class: 10,000 gp
Prestige class: 20,000 gp
5-year program: 500,000 gp
Other classes are offered and may vary in fees.
Getting around is a lot easier than it was before. There are various teleportation centers built around developed countries in which, for a fee, people can use to teleport to any other teleportation center. There is more or less no limit to how much can be teleported through these teleportation centers. (Wagons and several smallish dragons will fit.) Teleportation to other locations with limits and for a steeper price is also available at these centers.This world also has an equivalence of cars in the form of magic carpets. Though rather expensive, they are far more common than they used to be. For more luxurious travel (or war), airships are commonly used.
This world pays a lot more attention to where people are from. However, most places have an embassy for each other country. You need a passport to travel from country to country (which you all start with). If your passport is lost, you can get a new one from your embassy if you are in another country.
In a world at war, citizenship of one nation or another may play a factor on how officials of the nation treat you if discovered. Proceed with caution. No one is mandatorily required to be in war, though more join the military in one country (ie. Erelian Empire) than in others.
Having citizenship means that actions taken against your country can have you arrested for treason. Assuming you are a good citizen, your country will offer you needed assistance while you are in foreign countries.
This also means that if you’re the citizen of a democracy you may vote there.
If you like, you can go through the process of applying for citizenship in other countries. By marrying someone from another country, you automatically gain citizenship in that country for the duration of time you are married to them. You lose this citizenship if the marriage ends, but many countries will grant permanent citizenship upon request if this is because you become a widow.
Banking and Loans
There are banks at which money can be stored and loans can be taken out. However, this means that you cannot be indebted to people in this world except the banks. If you need more money than you have, you must get this through a loan (officially, at least).
You must be a citizen to bank in a country. Banks are nationalized, so if you are in another country you must go to your own embassy to withdraw money.
Banks keep credit records and give loans based upon this. The only way to improve your credit is to take out reliable bank loans, but it can be lowered by committing crimes. In general, you are given 1 month/2000 gold to pay back the money (with interest). Not paying back a loan can have serious consequences. Paying back within this time improves credit, meaning you can take out bigger loans and have less interest on these loans. Getting a loan requires an interview with a banker.
One of the most common uses for loans are resurrection, since many more people need it than can afford it. Banks tend to be more lenient about giving loans for this, and often even award them to people who have credit lower than the required amount.
After he emergence of the Erelian empire, the Dragons (formally the most powerful beings of Ellonde – the Dragon lords) were driven into exile to the land mass of Thaczil, homeland of the original dragons. No non-dragonborns are permitted to travel to Thaczil by the Elerian Empire, and only those part of the highest echelons of the empire are permitted to go near it. The Empire has near constant bombardments of defenses around and throughout the landmass; however, the rocky terrain and the knowledge of the landmass has allowed a few individuals to survive. The “government” in this landmass consists of a council of Dragons consisting of both Chromatics and Metallics, and the Empire’s primary goals is to wipe out this secret leadership still uniting the Dragon race. The isolation of the location, as well as the high level of interest the Elerian Empire has on the region has forced other nations to keep out of contact with the Dragon council and the landmass as a whole, though infiltration of this region for military advantage is being both studied and attempted.
Not all dragons disappeared from the world however, as dragon slavery and the sale of dragon eggs is permissible through given nations. These dragon eggs and baby dragons are bought or sold on the open market. However, in some nations, this is illegal, and in the Erelian Empire, should one of these eggs or dragons be spotted, they – and the owner – may be killed on sight.